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UPDATE:  Club Mover System 1.2

7/26/2020

 
Today we're sending out a update for the Club Mover System with support for 25 dancers now (up from 20), a couple of enhancement features on the HUD (mirror and dot), a few bugixes, and a floor space example to check the size the formations will be on your floor.

Please expect an update from Caspervend to be automatically sent to you but if you can't wait (or were in busy mode), you'll need to go to the Spot On Store and slap the redelivery terminal.  

Check the CHANGELOG notecard in the folder to see what the enhancements, new features and bugfixes were.

​Have fun!

Update:  Group Formation System 1.9

6/28/2020

 
Today we're sending out Version 1.9 of the Group Formation System which fixes a couple of bugs, main one being version 1.8 broke a functionality:  

  • BUGFIX: A regression in 1.8 broke the functionality to add and remove movers on the fly.   This has been fixed.
  • BUGFIX: When using @alwayshowmenu it was possible to cause the controller to "double rez" movers in certain situations.  It was theoretically possible in all versions, but can be reproduced more easily in 1.8.  A check has been added to prevent this condition.
  • BUGFIX: Updated the help button to link to the Spot On website correctly
  • BUGFIX: Updated the minimize button coordinate to make it easier to press
  • ENHANCEMENT: Updated graphics for the minimized version of the HUD

NOTE:  Adding or removing movers on the fly should not be used while playing a recording or with the Performance Director.

Caspervend will automatically send to customers who purchased the Group Formation System or you can come by the Spot On Store and click the Redelivery Terminal at the landing point.



Update: Group Formation System 1.8

6/14/2020

 
1.8 fixes an issue that sometimes happens on laggy sims where movers would rez but not move into their positions and wouldn't invite dancers properly.  That no longer should be a problem with this update.  Your update will be automatically sent through Caspervend or you can come to the store and click the Redelivery terminal.  

Name Changes and Spot On Products

5/4/2020

 
In April, Linden Labs announced that premium members could pay to have their legacy user names changed.  If you have given permissions in any Spot On product configuration notecard (such as Stage Manager or Costume Assistant), and that person has changed their user name, you will need to change the name in the notecard.  Do not use display names!

Also, just as an FYI if you changed your name, don't be shocked when people on your friends list IM you to ask..........who are you?!

NEW - SPOT ON CLUB MOVER SYSTEM

4/25/2020

 
Animate and move your guests on the dance floor with the latest tool from Spot On, the leader in Second Life dance equipment.   This exciting new product allows venues to experience the powerful dance tools Spot On has brought to professional stage dancers right in your own club, in an easy to use "drop and go" package.
Check out all the details HERE and stop by the store in world for a LIVE DEMO TEST DRIVE!
Picture

Object_rez Issues

3/13/2020

 
We’ve started seeing reports of people having issues with Choreography Designers, where the waypoints rez, but do not link to the design ring.   We have investigated this problem and determined it’s a manifestation of some ongoing issues with object rezzing in Second Life.

We encountered this issue at the Spot On store on 3/13 and we restarted the sim.  After the restart, object_rez events were working normally and our designers began working as expected again.

Inara Pey has a good description of it in her blog, specifically the section on “CONTINUING OBJECT REZZING ISSUES."
 
Linden Lab is aware of this issue and is working on a fix.  If you encounter this issue, the best things you can do are:

* Restart the sim if possible.   If you are not an Estate Manager, this may not be possible.
* File a support ticket with Second Life, so the Lindens know you are impacted by this issue.
* If you can, try using the designer on a different sim.

We will continue to investigate these issues and keep you advised as we find out more.

UPDATE - SMOOTH DANCER 1.3

2/23/2020

 
The update will be delivered automatically to you via Caspervend.  You can also go by the store and click the Redelivery on the table at the landing spot to get the update.  

New Features:
  • Optional Anklelock
  • New HUD Button - List All Dances to Chat
  • Chat command to show Hotkey Button assignments - /99buttons
  • Chat command to show current dance - /99curdance

Bugfix - Pagination:
  • Fixed pagination on the "WHO" tab, when using >20 dancer scripts.   
  • Eliminated erroneous "page 2 of 1" messages on the animation tab.

EASY UPDATE of your current HUD



UPDATE: CHOREOGRAPHY DESIGN SYSTEM 2.2

11/29/2019

 
Hey Dancers!  We hope you had a nice Thanksgiving and are ready to get back to work on those dance routines!  To help make your creative time a little easier, we've added two new features.  

1.  Add your Dancer Numbers director from the Designer Ring 
2. TEST MOVERS!  You are seriously going to love these!

All the details on this page.  

As always, Caspervend will automatically send you the updated package.  You always have the option of going to the Spot On Store to click the Redelivery Terminal to receive the update.  


UPDATE: CHOREOGRAPHY DESIGN SYSTEM 2.1

10/27/2019

 
We're sending an update to Choreography Design System today with some great new features and enhancements!
Visit the blog for more details on other updated tools

Choreography Design System
2.1 - ENHANCEMENT - Allow a longer timeout for stage marker messages on homestead sims, to prevent intermittent failures when designing formations on a homestead sim.

2.1 - FEATURE - Change Waypoint colors with the new "WP Colors" option in the advanced menu.   This allows you to change all waypoints for a specific design ring to a specific color.

2.1 - FEATURE - Hide Waypoint Before.   Use the "HideWPBefore" to hide waypoints before a given number.   Example:  Selecting 6 will hide waypoints 1 through 5, but 6 and greater will remain visible.   This is useful when developing complex routes, where waypoints often overlap.

2.1 - ENHANCEMENT - Add waypoint helper script to allow additional space for future features, and eliminate out of memory errors with the designer.

UPDATE:  STAGE MANAGER 1.2

10/13/2019

 
We're shipping Version 1.2 of Stage Manager today with some great new features, enhancements, and some bug fixes!  
It's quite easy to update all of your current Stage Managers - follow these directions:
https://www.spotonsl.com/update-stage-manager.html

NEW FEATURES:

  • Debug Mode:  When enabled, the Rezzer will print verbose stats about each object that is rezzed.   This could be useful when trying to understand why something is not rezzing properly.   This generates a lot of chat, so it is not recommended for general use, but only when debugging problems.
  • Rez Beacon:   Clicking the "Rez Beacon" button from the Rezzer's main menu will rez an object at the current stage location.  The item will emit a particle radar pulse, and derez after 20 seconds.   This should make it easier to verify if the Stage Location is configured correctly when debugging.
  • Off Switch:  When a Stage Manager is shut off, it will stop listening to chat channels and perform no stage manager functions until it is turned back on by it's owner.  This will allow you to build multiple sets in the same area. 

ENHANCEMENTS
  • The Rezzer now performs additional error checks for the following conditions.   The goal here is to make it easier to identify and resolve configuration issues.
        *  An Object Script that has been incorrectly placed in a child prim will now send a warning message in chat.
        *  If an Object listed in a notecard is not in the Rezzer's inventory, it will now display an error message in chat.
        *  If the Rezzer detects a malformed line in the set notecard, it now displays an error in chat.
        *  If two stages in the "Stage Locations" notecard have the same name, the Rezzer will display a warning.

BUGFIX:
When an Object script is inadvertently placed into a child prim, it will no longer report when a notecard is generated.   This had the potential to cause a "double rez" bug, and was quite confusing to debug.























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  • HOME
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