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W3.CSS

Peformance Director

Use the menu below to navigate through the Performance Director documentation.

FEATURES TUTORIALS SUGGESTED WORK FLOW
HUD Controls Skins and Scaling Notecard Structure Timeline Stage Marker Commands and Hotkeys Feature Commands Layering Animations Emote Spoofing Idle Animation / Pose Use with Choreography Design System Use with Group Formation System Crowd Dancer Launchpad FAQ

LAYERING ANIMATIONS


Beginning with the Spot On Performance Director HUD 1.5, you now have the added feature of Layering Animations.  If you are new to the Performance Director, please review the directions  of how to use it with either the Choreography System or Group Formation System, as well as the Timeline and HUD Controls first. 

What is it?

What layering animations does is allow the dancer to appear to  start an animation somewhere other than the real beginning of the  animation.  We have been able to end an animation whenever we want simply  by starting the next, however now you can end an animation and transition into one that is already playing in the background.   The trick of course is in the timing and what the choreographer feels looks best.  Also,
success with layering is HUGELY dependent upon animation priorities set by the animation maker.  We have no control over that.

How does it work?

By starting two (or more) animations with the “time|START:animation name” command in the Performance Director at the same time and having one override the other.  By using the START: command, the animation will not stop when the other is started but rather will continue to be active in the background until it receives the “time|STOP:animation name” command (or the STOP button is pressed).  Other dances in your sequence can still be written in the normal way of “time|animation name.”

Important Considerations:

Priorities:  All of this depends heavily on the priorities assigned by the animation creator.  By starting two like in priority animations at the same time, the second in the list (see example) should take over.  If your animations do not match in priority, try starting the second in the list .1 seconds behind the first.  This should
then take precedence. 

START and STOP Commands:  When beginning an animation using the START command, you MUST use the STOP command in the routine or that animation will continue to play in the background. 

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